Green Beret Arcade Game


The Green Beret Marquee

I was always of fan of Konami...
I was always of fan of Konami...


The Title Screen
Green Beret Arcade Game

Green Beret (also known as Rush N Attack - a really bad play on words!) was a side scrolling vertical arcade game released in 1985 by gaming giants Konami.
It combined one-way scrolling with classic platform action against the backdrop of the cold war era to create a very playable run 'n gun game.
This game was a little different to the standard shoot em up fayre due to having the title character mostly use a knife to dispatch enemies - making it probably the first ever 'stab em up' arcade game.
This was a firm favourite of mine back in the 1980s and is one that ate a vast amount of loose change I can tell you.
Let's take a look at yet another classic from the days when the amusement arcade was king...

I deposited far too many coins...
I deposited far too many coins...

Gameplay

The player plays as the title character, the 'Green Beret' and must infiltrate an enemy military base to save several prisoners therein.
There were four stages to play through:
  • A Marshalling Area
  • A Harbour
  • An Airforce Base
  • A Siberian Camp
Armed with the famous 'Green Beret Knife' (which the player keeps for one hundred percent of the game) the player had to 'hack' his way through each level, taking on enemy soldiers of varying types.
I have to say I always thought it was a bit rough sending only one man armed with a knife into such hostile territory on a rescue operation, but hey ho!
The screen moved from right to left in a push-scroll as your soldier made his way through each level, with the screen only scrolling in one direction.
There were various types of soldiers to take out; some were armed with sub-machine guns, others were martial arts experts who would take you out with a flying kick if you let them get too close, others would parachute in from the top of the screen and some would man mortar emplacements.
But there was one 'commandant' soldier that you could take out for a nice juicy power up...

Level One Of Green Beret

The Pontoon Bridge Was A Great Backdrop
The Pontoon Bridge Was A Great Backdrop

Level Two

Bazooka Collected
Bazooka Collected

Powerups

A commandant soldier would appear at certain points on each level.
Killing him yielded a limited shot power up which varied depending on which stage of the game you were currently at.
The weapons available were:
  • A Three Shot Flamethrower
  • A Four Shot RPG / Bazooka
  • Three Hand Grenades
These weapons would come in extremely handy. I always used to use them to take out land mines and mortar emplacements.
It was easier than trying to jump the mines, and taking out the emplacements from range was great fun.

The Arcade Game In Action

End Of Level Bosses

The end of each stage put you in a fight against numerous enemies.
For example at the end of the first level a truck would pull up and around thirty soldiers would pour out of the back and run towards you.
On other levels you would come up against attack dogs (and their handlers), soldiers in gyroscopes and even soldiers armed with flame throwers.
It was always wise to try and keep your special weapon for these end of level battles.

More Green Action

Attempts To Rack Up Points

It was possible to stay in one place and continually take out enemy soldiers (as there were always on-screen bad guys no matter how many you kill) to increase your score.
However, there was a 'time limit' which was not displayed to the player which meant that the game would increase in difficulty if you did stick around in one place for too long.
If you took too much time then the difficulty really increased and eventually a bomber would appear to blow you into pieces!
And they expect you to win armed with only a knife.... :-)

If You Want To See The Ending...

Legacy

This game was a pretty big hit for Konami and ended up being converted to pretty much every home computer and console of the era.
The 8-Bit machines such as the Amstrad CPC 464Commodore 64 and ZX Spectrum were treated to good conversions of the game.
The ZX Spectrum version is one of my all time favourite games - no doubt down to the fact that it was coded by the legendary Jonathan Smith.
This is a game I still return to from time to time. It is by no means easy, but once you get the hang of it, it is quite beatable.
Well worth playing again...

Check Me Out Playing The ZX Spectrum Version :-)

No comments:

Post a Comment